Sem 2
Home › Semester 2 › HRM › Module 3

Module 3 · Job Design & Its Techniques

Human Resource Management · Cheat sheet

NotesCheat sheetMind map

CONCEPT — Contents + methods + relationships of jobs; meets technological/organisational and social/personal needs; cuts dissatisfaction and alienation; non-monetary rewards. Armstrong definition. Follows job analysis. Integrates individual needs with org requirements.

Approach Key points
Engineering (Taylor) Plan a day ahead; specialisation = hallmark; 7 principles: fragmentation, technology, standardisation (time & motion), specialisation, training, responsibility, monetary incentives. Walker & Guest problems: repetition, mechanical pacing, no end product, little social interaction, no input
Human (Herzberg) Jobs around people; enrichment. Motivators (achievement, work, responsibility, growth) vs hygiene (conditions, policies, salary: absence = dissatisfaction)
Job Characteristics (Hackman & Oldham) 5: skill variety, task identity, task significance, autonomy, feedback. MPS = (SV+TI+TS)/3 × A × F. 3 psychological states
Study Notes extras Socio-Technical Systems (social + technical) · motivational approaches · contemporary: rotation, enrichment, job crafting, agile design

FACTORS (Ebook) — Organisational: work nature, ergonomics, workflow, culture · Environmental: employee abilities & availability (Henry Ford), socio-economic & cultural expectations · Behavioural: autonomy, feedback, diversity, use of skills. Study Notes: goals & strategy, task characteristics, employee preferences, technology, work environment, legal & ethical.

Technique Core Watch for
Rotation Move across jobs within a group Adv: intrinsic reward, multi-skill, cooperation. Disadv: interruption, alienation, cost
Simplification Split into subparts, no training; Taylor, Ford 5 steps; ECRS (eliminate, combine, rearrange, simplify); why-where-when-who-how
Enlargement Horizontal, more tasks, breadth Job creep; ↑ training cost; lower efficiency/quality
Enrichment Vertical, more authority, depth Corning Glass +84%; vertical loading most crucial; Fein 1986 (less for blue-collar); quality circles = Kaizen

ENLARGE vs ENRICH — number of tasks vs decision power · boredom vs challenge · no higher skills vs higher skills · horizontal vs vertical · responsibility same vs ↑ · more supervision vs self-directed.

SELF-MANAGED TEAMS — Autonomy, shared leadership, decision authority, cross-functional skills, high accountability, collaboration, goal alignment, continuous improvement.

ERGONOMICS — Fit job to human. Physical (posture, movement) · Cognitive (mental workload, decisions, information presentation) · Organisational (= sociotechnical). Plus safety & health (PPE, EAPs) and human-machine interface.

TRAPS: 3rd approach is Job Characteristics, not "practical" · engineering approach had problems · enlargement = expanding · direct feedback = enrichment · enlargement ≠ enrichment · JCM = five dimensions (Study Guide slide drops autonomy) · efficiency jobs = low task variety · ergonomics ≠ physical only.

MBA Finance Study Hub · made for classmates · content from the LMS study material